rpgaday

Aug 21, 2020 rpgaday rpgs

The Year Zero Engine's push mechanic is one of my favorite rules because it makes failure a choice instead of a dead end. You can try again, but every version of the rule makes you pay for it in some way.

Aug 20, 2020 rpgaday rpgs

Investigation is hard to run because players will miss clues you think are obvious. That's why I keep coming back to the three clue rule and try to build in enough redundancy to keep the game moving.

Aug 19, 2020 rpgaday rpgs

Tower of the Black Pearl is exactly the kind of Dungeon Crawl Classics adventure I love: flavorful setup, dangerous treasure, and a built-in time limit that forces hard choices. A tower that sinks back into the sea is a great way to create pressure and turn the escape into the best part of the scenario.

Aug 18, 2020 rpgaday rpgs

Meeting in a tavern works just fine, but a campaign opening can do more than that. Bringing the party together in a battlefield, escape pod, or some other tense situation gives the game an immediate spark.

Aug 17, 2020 rpgaday rpgs

Most RPGs focus on danger, discovery, and struggle, but they still need moments of comfort. A little safety, relief, or breathing room gives players a chance to recover and makes the harder parts of a campaign hit better.

Aug 16, 2020 rpgaday rpgs

Drama at the table often comes from NPCs who feel vivid and obvious in what they want. If players can hear that in the way a character talks and acts, the scene has a much better chance of landing.

Aug 15, 2020 rpgaday rpgs

Large framed art makes for excellent loot because it's valuable, fragile, and awkward to move. Treasure like that forces players to think about transport, risk, and who they can actually sell it to.

Aug 14, 2020 rpgaday rpgs

I hadn't really thought about how a battle standard could work in an RPG, but it feels like a fun item with obvious uses and obvious drawbacks. Here's a quick take on a standard that helps morale, works as a makeshift weapon, and makes its bearer an immediate target.

Aug 13, 2020 rpgaday rpgs

Rest gets more interesting once you stop treating it as empty time and start asking what the rest of the world is doing. Random encounters, clues, and downtime costs can all make that pause matter.

Aug 12, 2020 rpgaday rpgs

I like messages that create tension, whether that's a private note about hidden information or an out-of-game message that keeps bookkeeping away from session time. Both kinds can make a campaign run better.