<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Wandering Referee</title><description>Tabletop games, RPGs, and miniature painting.</description><link>https://wanderingreferee.com/</link><language>en-us</language><item><title>Thud and The Bridge of Former Glories</title><link>https://wanderingreferee.com/posts/thud-and-the-bridge-of-former-glories-2026/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/thud-and-the-bridge-of-former-glories-2026/</guid><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Rewriting versus writing</title><link>https://wanderingreferee.com/posts/rewriting-versus-writing/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rewriting-versus-writing/</guid><pubDate>Mon, 20 Apr 2026 17:11:17 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 31: Experience</title><link>https://wanderingreferee.com/posts/rpgaday-experience/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-experience/</guid><description>What keeps drawing me back to RPGs is the experience they create with other people. They combine story, flexibility, and shared play in a way that board games never quite managed for me.</description><pubDate>Mon, 31 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 30: Portal</title><link>https://wanderingreferee.com/posts/rpgaday-portal/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-portal/</guid><pubDate>Sun, 30 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 29: Ride</title><link>https://wanderingreferee.com/posts/rpgaday-ride/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-ride/</guid><description>I usually handwave long travel, but the ride itself can still be worth focusing on when it&apos;s fun enough. The dinosaur race in Tomb of Annihilation is a great example of travel that stands on its own.</description><pubDate>Sat, 29 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 28: Close</title><link>https://wanderingreferee.com/posts/rpgaday-close/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-close/</guid><description>Some of the best RPG moments come from close calls: fights barely won, clues found in time, or villains stopped at the last second. Those scenes are memorable, but it&apos;s just as fun to let players completely outplay a situation when they&apos;ve earned it.</description><pubDate>Fri, 28 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 27: Favor</title><link>https://wanderingreferee.com/posts/rpgaday-favor/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-favor/</guid><description>If you&apos;re looking for an adventure hook, somebody always needs a favor. A small request can turn into travel, danger, betrayal, or a larger obligation with very little effort.</description><pubDate>Thu, 27 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 26: Strange</title><link>https://wanderingreferee.com/posts/rpgaday-strange/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-strange/</guid><description>I like fantasy that goes a little gonzo without tipping fully into horror. Mixing in aliens, lasers, dinosaurs, or other outlandish elements can make a dungeon feel strange in the best possible way.</description><pubDate>Wed, 26 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 25: Lever</title><link>https://wanderingreferee.com/posts/rpgaday-lever/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-lever/</guid><description>Players can solve a surprising number of problems with simple tools if you give them space to think through the situation. A trapped barred door in my game turned into a good reminder to build problems that reward practical solutions like levers, ropes, and pulleys.</description><pubDate>Tue, 25 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 24: Humor</title><link>https://wanderingreferee.com/posts/rpgaday-humor/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-humor/</guid><description>Humor is something I want at the table, even if the game isn&apos;t a comedy. It&apos;s worth talking about up front, and when it lands well it can make a session far more memorable.</description><pubDate>Mon, 24 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 23: Edge</title><link>https://wanderingreferee.com/posts/rpgaday-edge/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-edge/</guid><description>Modern D&amp;D and old-school D&amp;D make a useful contrast because they put the edge in different places. In one, player characters usually have the advantage; in the other, they&apos;re constantly looking for any advantage they can get.</description><pubDate>Sun, 23 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 22: Rare</title><link>https://wanderingreferee.com/posts/rpgaday-rare/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-rare/</guid><description>Game-changing magic items should feel rare, but that doesn&apos;t mean every magic item has to be dull. Strange items with unusual limits or side effects are usually more fun than another clean numerical upgrade.</description><pubDate>Sat, 22 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 21: Push</title><link>https://wanderingreferee.com/posts/rpgaday-push/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-push/</guid><description>The Year Zero Engine&apos;s push mechanic is one of my favorite rules because it makes failure a choice instead of a dead end. You can try again, but every version of the rule makes you pay for it in some way.</description><pubDate>Fri, 21 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 20: Investigate</title><link>https://wanderingreferee.com/posts/rpgaday-investigate/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-investigate/</guid><description>Investigation is hard to run because players will miss clues you think are obvious. That&apos;s why I keep coming back to the three clue rule and try to build in enough redundancy to keep the game moving.</description><pubDate>Thu, 20 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 19: Tower</title><link>https://wanderingreferee.com/posts/rpgaday-tower/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-tower/</guid><description>Tower of the Black Pearl is exactly the kind of Dungeon Crawl Classics adventure I love: flavorful setup, dangerous treasure, and a built-in time limit that forces hard choices. A tower that sinks back into the sea is a great way to create pressure and turn the escape into the best part of the scenario.</description><pubDate>Wed, 19 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 18: Meet</title><link>https://wanderingreferee.com/posts/rpgaday-meet/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-meet/</guid><description>Meeting in a tavern works just fine, but a campaign opening can do more than that. Bringing the party together in a battlefield, escape pod, or some other tense situation gives the game an immediate spark.</description><pubDate>Tue, 18 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 17: Comfort</title><link>https://wanderingreferee.com/posts/rpgaday-comfort/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-comfort/</guid><description>Most RPGs focus on danger, discovery, and struggle, but they still need moments of comfort. A little safety, relief, or breathing room gives players a chance to recover and makes the harder parts of a campaign hit better.</description><pubDate>Mon, 17 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 16: Dramatic</title><link>https://wanderingreferee.com/posts/rpgaday-dramatic/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-dramatic/</guid><description>Drama at the table often comes from NPCs who feel vivid and obvious in what they want. If players can hear that in the way a character talks and acts, the scene has a much better chance of landing.</description><pubDate>Sun, 16 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 15: Frame</title><link>https://wanderingreferee.com/posts/rpgaday-frame/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-frame/</guid><description>Large framed art makes for excellent loot because it&apos;s valuable, fragile, and awkward to move. Treasure like that forces players to think about transport, risk, and who they can actually sell it to.</description><pubDate>Sat, 15 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 14: Banner</title><link>https://wanderingreferee.com/posts/rpgaday-banner/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-banner/</guid><description>I hadn&apos;t really thought about how a battle standard could work in an RPG, but it feels like a fun item with obvious uses and obvious drawbacks. Here&apos;s a quick take on a standard that helps morale, works as a makeshift weapon, and makes its bearer an immediate target.</description><pubDate>Fri, 14 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 13: Rest</title><link>https://wanderingreferee.com/posts/rpgaday-rest/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-rest/</guid><description>Rest gets more interesting once you stop treating it as empty time and start asking what the rest of the world is doing. Random encounters, clues, and downtime costs can all make that pause matter.</description><pubDate>Thu, 13 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 12: Message</title><link>https://wanderingreferee.com/posts/rpgaday-message/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-message/</guid><description>I like messages that create tension, whether that&apos;s a private note about hidden information or an out-of-game message that keeps bookkeeping away from session time. Both kinds can make a campaign run better.</description><pubDate>Wed, 12 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 11: Stack</title><link>https://wanderingreferee.com/posts/rpgaday-stack/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-stack/</guid><description>Initiative can be handled in all kinds of ways, and each one changes the feel of combat a little. I&apos;ve been especially interested in systems like Troika&apos;s Stack that make turn order more uncertain and dynamic.</description><pubDate>Tue, 11 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 10: Want</title><link>https://wanderingreferee.com/posts/rpgaday-want/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-want/</guid><description>I keep wanting to find the one game that does everything I need, but that search keeps leading me to more books, more systems, and more decisions about what to keep. The whole cycle is really driven by wanting to have fun with the people I play with.</description><pubDate>Mon, 10 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 9: Light</title><link>https://wanderingreferee.com/posts/rpgaday-light/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-light/</guid><description>Light feels like an easy shorthand for goodness, hope, and people trying to set things right. Whether it&apos;s sunlight on the road or a torch in the dark, it works as both a literal and symbolic force in a game.</description><pubDate>Sun, 09 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 8: Shade</title><link>https://wanderingreferee.com/posts/rpgaday-shade/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-shade/</guid><description>Shade makes me think of dungeons and the people who thrive in them. They&apos;re places of danger, treasure, hard choices, and the sort of hidden movement that lets thieves and assassins do their work.</description><pubDate>Sat, 08 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 7: Couple</title><link>https://wanderingreferee.com/posts/rpgaday-couple/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-couple/</guid><description>I like the idea of being able to carry just a couple of books and a couple of supplies and be ready to run a game anywhere. In practice I keep chasing new systems and genres, so that simple ideal never quite wins.</description><pubDate>Fri, 07 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 6: Forest</title><link>https://wanderingreferee.com/posts/rpgaday-forest/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-forest/</guid><description>A forest is a great first adventure site because it feels close to home while still leaving room for mystery. It can hold ruins, witches, bandits, or stranger things, and it still leaves the party with options once they&apos;re done.</description><pubDate>Thu, 06 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 5: Tribute</title><link>https://wanderingreferee.com/posts/rpgaday-tribute/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-tribute/</guid><description>A lot of the RPGs I enjoy are tributes to earlier games, especially Basic/Expert Dungeons &amp; Dragons. What I keep coming back to is the focus on problem solving and finding ways around a fight instead of charging into it.</description><pubDate>Wed, 05 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 4: Vision</title><link>https://wanderingreferee.com/posts/rpgaday-vision/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-vision/</guid><pubDate>Tue, 04 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 3: Thread</title><link>https://wanderingreferee.com/posts/rpgaday-thread/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-thread/</guid><pubDate>Mon, 03 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 2: Change</title><link>https://wanderingreferee.com/posts/rpgaday-change/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-change/</guid><pubDate>Sun, 02 Aug 2020 15:00:00 GMT</pubDate></item><item><title>#RPGaDAY2020 Day 1: Beginning</title><link>https://wanderingreferee.com/posts/rpgaday-beginning/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/rpgaday-beginning/</guid><pubDate>Sat, 01 Aug 2020 15:00:00 GMT</pubDate></item><item><title>Review: The Stone Heir (The Phlogiston Books, #2)</title><link>https://wanderingreferee.com/posts/the-stone-heir/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-stone-heir/</guid><description>Half of this DCC supplement shines — particularly the transitional funnel adventure and the clever Adventuring Ties system.</description><pubDate>Mon, 19 Nov 2018 19:15:00 GMT</pubDate></item><item><title>Review: Doom of the Savage Kings</title><link>https://wanderingreferee.com/posts/doom-of-the-savage-kings/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/doom-of-the-savage-kings/</guid><description>A tight DCC adventure with a well-realized town, a paranoid atmosphere, and a boss monster that punishes players who charge in without thinking.</description><pubDate>Mon, 19 Nov 2018 19:10:00 GMT</pubDate></item><item><title>Review: Spire</title><link>https://wanderingreferee.com/posts/spire/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/spire/</guid><description>A PbtA game about being an oppressed drow elf revolutionary in your conquered city — with mechanics built around sacrifice and consequence.</description><pubDate>Tue, 13 Nov 2018 22:45:00 GMT</pubDate></item><item><title>Blights ov the Eastern Forest Rumor Table and Loot</title><link>https://wanderingreferee.com/posts/blights-of-the-eastern-forest-rumor-table-and-loot/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/blights-of-the-eastern-forest-rumor-table-and-loot/</guid><pubDate>Wed, 24 Oct 2018 21:45:00 GMT</pubDate></item><item><title>Review: Sky ov Crimson Flame</title><link>https://wanderingreferee.com/posts/sky-ov-crimson-flame/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/sky-ov-crimson-flame/</guid><description>A DCC RPG level 0 funnel and hex crawl in one slim book — my first foray into reading the RPG pile of shame.</description><pubDate>Wed, 24 Oct 2018 21:30:00 GMT</pubDate></item><item><title>OSR Guide for the Perplexed</title><link>https://wanderingreferee.com/posts/osr-guide-for-the-perplexed/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/osr-guide-for-the-perplexed/</guid><pubDate>Tue, 16 Oct 2018 01:00:00 GMT</pubDate></item><item><title>Gen Con 2017</title><link>https://wanderingreferee.com/posts/gen-con-2017/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/gen-con-2017/</guid><description>Four days, 28 miles of walking, too much money spent, and a lot of great games at Gen Con 50.</description><pubDate>Thu, 24 Aug 2017 23:40:00 GMT</pubDate></item><item><title>The Re-Review: After the Auction</title><link>https://wanderingreferee.com/posts/the-re-review-after-the-auction/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-after-the-auction/</guid><pubDate>Mon, 19 Sep 2016 15:43:14 GMT</pubDate></item><item><title>The Re-Review: Birth of a Child!</title><link>https://wanderingreferee.com/posts/the-re-review-birth-of-a-child/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-birth-of-a-child/</guid><pubDate>Wed, 31 Aug 2016 01:57:52 GMT</pubDate></item><item><title>The Re-Review: WesCon Summer 2016</title><link>https://wanderingreferee.com/posts/the-re-review-wescon-summer-2016/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-wescon-summer-2016/</guid><pubDate>Mon, 18 Jul 2016 15:48:09 GMT</pubDate></item><item><title>The Re-Review: Summer Doldrums</title><link>https://wanderingreferee.com/posts/the-re-review-summer-doldrums/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-summer-doldrums/</guid><pubDate>Tue, 28 Jun 2016 04:00:00 GMT</pubDate></item><item><title>The Re-Review: Stalled</title><link>https://wanderingreferee.com/posts/the-re-review-stalled/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-stalled/</guid><pubDate>Mon, 23 May 2016 21:48:18 GMT</pubDate></item><item><title>The Re-Review: Open Worlds and Dice</title><link>https://wanderingreferee.com/posts/the-re-review-open-worlds-and-dice/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-open-worlds-and-dice/</guid><pubDate>Tue, 03 May 2016 02:20:00 GMT</pubDate></item><item><title>The Re-Review: Dueling Caballeros</title><link>https://wanderingreferee.com/posts/the-re-review-dueling-caballeros/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-dueling-caballeros/</guid><pubDate>Tue, 26 Apr 2016 15:15:00 GMT</pubDate></item><item><title>The Re-Review: Online Only</title><link>https://wanderingreferee.com/posts/the-re-review-online-only/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-online-only/</guid><pubDate>Tue, 19 Apr 2016 16:02:00 GMT</pubDate></item><item><title>The Re-Review: Istanbul and Constantinople</title><link>https://wanderingreferee.com/posts/the-re-review-istanbul-and-constantinople/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-istanbul-and-constantinople/</guid><pubDate>Tue, 12 Apr 2016 02:12:00 GMT</pubDate></item><item><title>The Re-Review: The A&apos;s Have It</title><link>https://wanderingreferee.com/posts/the-re-review-the-as-have-it/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-the-as-have-it/</guid><pubDate>Tue, 05 Apr 2016 18:55:00 GMT</pubDate></item><item><title>The Re-Review: Back to Cosmic</title><link>https://wanderingreferee.com/posts/the-re-review-back-to-cosmic/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-back-to-cosmic/</guid><pubDate>Wed, 30 Mar 2016 00:39:00 GMT</pubDate></item><item><title>The Re-Review: Two Player Game Day Edition</title><link>https://wanderingreferee.com/posts/the-re-review-two-player-game-day-edition/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-two-player-game-day-edition/</guid><pubDate>Mon, 21 Mar 2016 01:52:00 GMT</pubDate></item><item><title>The Re-Review: Quick Ones</title><link>https://wanderingreferee.com/posts/the-re-review-quick-ones/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-quick-ones/</guid><pubDate>Mon, 14 Mar 2016 20:43:00 GMT</pubDate></item><item><title>The Re-Review: Ketchup</title><link>https://wanderingreferee.com/posts/the-re-review-ketchup/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-ketchup/</guid><pubDate>Wed, 09 Mar 2016 15:39:00 GMT</pubDate></item><item><title>The Re-Review: Light Edition</title><link>https://wanderingreferee.com/posts/the-re-review-light-edition/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-light-edition/</guid><pubDate>Tue, 01 Mar 2016 21:48:00 GMT</pubDate></item><item><title>The Re-Review: Money, Meeples, Mocked Art, and Managed Diseases</title><link>https://wanderingreferee.com/posts/the-re-review-money-meeples-mocked-art-and-managed-diseases/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-money-meeples-mocked-art-and-managed-diseases/</guid><pubDate>Mon, 22 Feb 2016 20:00:00 GMT</pubDate></item><item><title>The Re-Review: Rolling Dice and Making a Case</title><link>https://wanderingreferee.com/posts/the-re-review-rolling-dice-and-making-a-case/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-rolling-dice-and-making-a-case/</guid><pubDate>Mon, 15 Feb 2016 21:16:00 GMT</pubDate></item><item><title>The Re-Review: Foiled Again</title><link>https://wanderingreferee.com/posts/the-re-review-foiled-again/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-foiled-again/</guid><pubDate>Tue, 02 Feb 2016 18:22:00 GMT</pubDate></item><item><title>The Group of Ten, 2015 Edition</title><link>https://wanderingreferee.com/posts/the-group-of-ten-2015-edition/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-group-of-ten-2015-edition/</guid><pubDate>Mon, 25 Jan 2016 02:58:00 GMT</pubDate></item><item><title>The Re-Review: A New Year</title><link>https://wanderingreferee.com/posts/the-re-review-a-new-year/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-a-new-year/</guid><pubDate>Sat, 23 Jan 2016 18:03:00 GMT</pubDate></item><item><title>Best Games of the Year 2015</title><link>https://wanderingreferee.com/posts/best-games-of-the-year-2015/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/best-games-of-the-year-2015/</guid><pubDate>Sun, 03 Jan 2016 18:32:00 GMT</pubDate></item><item><title>The Re-Review: Year End Sale!</title><link>https://wanderingreferee.com/posts/the-re-review-year-end-sale/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-year-end-sale/</guid><pubDate>Sat, 02 Jan 2016 00:14:00 GMT</pubDate></item><item><title>The Re-Review: Creating and Saving the World</title><link>https://wanderingreferee.com/posts/the-re-review-creating-and-saving-the-world/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-creating-and-saving-the-world/</guid><pubDate>Fri, 01 Jan 2016 18:04:00 GMT</pubDate></item><item><title>The Re-Review: Building an Empire</title><link>https://wanderingreferee.com/posts/the-re-review-building-an-empire/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-building-an-empire/</guid><pubDate>Tue, 08 Dec 2015 20:02:00 GMT</pubDate></item><item><title>The Re-Review: Dice and Cubes</title><link>https://wanderingreferee.com/posts/the-re-review-dice-and-cubes/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-dice-and-cubes/</guid><pubDate>Wed, 25 Nov 2015 20:07:00 GMT</pubDate></item><item><title>The Re-Review: Build &apos;em Up and Tear &apos;em Down</title><link>https://wanderingreferee.com/posts/the-re-review-build-em-up-and-tear-em-down/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-build-em-up-and-tear-em-down/</guid><pubDate>Tue, 03 Nov 2015 01:49:00 GMT</pubDate></item><item><title>The Re-Review: Woefully Behind Again</title><link>https://wanderingreferee.com/posts/the-re-review-woefully-behind-again/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-woefully-behind-again/</guid><pubDate>Fri, 02 Oct 2015 00:44:00 GMT</pubDate></item><item><title>The Re-Review: The Summer Doldrums</title><link>https://wanderingreferee.com/posts/the-re-review-the-summer-doldrums/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-the-summer-doldrums/</guid><pubDate>Tue, 22 Sep 2015 18:30:00 GMT</pubDate></item><item><title>The Re-Review: With a Bias Towards Dice</title><link>https://wanderingreferee.com/posts/the-re-review-with-a-bias-towards-dice/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-with-a-bias-towards-dice/</guid><pubDate>Sun, 23 Aug 2015 14:26:00 GMT</pubDate></item><item><title>The Re-Review: Rolling Dice and Taking Actions</title><link>https://wanderingreferee.com/posts/the-re-review-rolling-dice-and-taking-actions/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-rolling-dice-and-taking-actions/</guid><pubDate>Mon, 20 Jul 2015 01:19:00 GMT</pubDate></item><item><title>The Re-Review: Woefully Behind</title><link>https://wanderingreferee.com/posts/the-re-review-woefully-behind/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-woefully-behind/</guid><pubDate>Sun, 05 Jul 2015 01:04:00 GMT</pubDate></item><item><title>The Re-Review: The Re-Review: Two Kinds of War, a Job Application, and Crawling</title><link>https://wanderingreferee.com/posts/the-re-review-two-kinds-of-war-a-job-application-and-crawling/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-two-kinds-of-war-a-job-application-and-crawling/</guid><pubDate>Mon, 22 Jun 2015 21:02:00 GMT</pubDate></item><item><title>The Re-Review: Ascension in Spaaaaaaaace and Civilization Building by 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isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-the-41st-millenium-some-greek-isles-homicidal-wizards/</guid><pubDate>Tue, 05 May 2015 16:39:00 GMT</pubDate></item><item><title>The Re-Review: A 10x10 Challenge Sweep</title><link>https://wanderingreferee.com/posts/the-re-review-a-10x10-challenge-sweep/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-a-10x10-challenge-sweep/</guid><pubDate>Tue, 28 Apr 2015 02:08:00 GMT</pubDate></item><item><title>The Re-Review: Nomadic Lifestyles, Making Wine, Building Castles, and Saving the World</title><link>https://wanderingreferee.com/posts/the-re-review-nomadic-lifestyles-making-wine-building-castles-and-saving-the-world/</link><guid isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-nomadic-lifestyles-making-wine-building-castles-and-saving-the-world/</guid><pubDate>Mon, 27 Apr 2015 19:36:00 GMT</pubDate></item><item><title>The Re-Review: Back in the Swing of 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isPermaLink="true">https://wanderingreferee.com/posts/the-re-review-aliens-trading-the-love-hut-and-more/</guid><pubDate>Sun, 19 Apr 2015 23:13:00 GMT</pubDate></item></channel></rss>