#RPGaDay2026 Day 24: Distances

More questions for other GMs: how do you make traveling Distances interesting? I’ve played games with dedicated travel rules (e.g. Forbidden Lands) and never love them.

The first few times you use the rules everyone is learning them and trying to remember everything, the middle times they work well, then the latter times everyone is just trying to move through them as quickly as possible. How do you keep things interesting?